Difference between revisions of "Modifications"

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(Custom Drops That Can Be Traded)
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== Retail Differences ==
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= Class changes =
# 75 Cap (Zilart, CoP, some ToAU, and some WoTG) (Do not go past mission 16 for ToAU for now)
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==Warrior==  
# EXP Rate and Page EXP are 2x retail values. Fame is 4x retail values. (NO Exp loss on Death)
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A. Defender does not work as it did in retail, Instead gives a reduction to damage taken which works outside of the gear cap and caps out subtle blow bonus, the use of Berserk will remove these bonuses. This effect works even with warrior as a sub job with the exception of Pld, Sam, Whm, Rng and Thf.
# Subjobs are unlocked, there is no quest to complete.
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# Skill Up rate is 9x retail, you can get up to .5 skillups
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# Crafting Skill Up is 2.5x retail
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# Exp Bands are altered to last longer and give more EXP (Can be purchased more than 1 time per week)
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# Walking speed faster than retail
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# Only one Limit break - level 70 Maat fight
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# Start with 1,000,000 Gil
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# AH is fully stocked at 100g per item with the exception of some HQ gear and cursed -1 items
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# There are Custom [[@ Commands]] to make things easier for you
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# The Chocobo Circuit is the Linkshell hangout spot. You can get there by typing @base. Shop NPC's have been modified to sell useful items for 100 gil.
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# [[Relic Weapons]] have been altered and given a minor boost
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# Bounding Boots, Emperor Hairpin, Kraken Club, and Peacock Charm drop rates have been largely increased!
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# Mythic Weapons are obtainable!
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# Custom warps for popular Exp camps found in [[@xpcamp warps]]
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# Alexandrite can be traded for certain gear and weapons found in [[Alexandrite items]]
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# We have a [[Daily]] NPC that gives you a random amount of currency for Special Items
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# There is a [[Weekly NM Hunt]] That you can do to earn Alexandrite for [[Alexandrite items]]
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# Relic Weapon times between stages reflect 2007 era and can be found [http://wiki.hokutens.com/index.php?title=Category:Relic_Weapons Here]
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# AF can be bought from a shop at level 60 by using the command @af job, eg @af war or it can be quested too
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# Custom content, including a beefed-up Bubbling  Bernie, Dark Ixion with a few special skills, and Ultimate Sky!
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=== Item Mods ===
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==Thief==
[[Relic Weapons]] and their weaponskills have all been given minor boosts.
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A. The ability Collaborator works as in retail but also gives the user the "Defender bonus".
 +
B. At level 75 thief can naturally dual wield without subbing nin or dnc by setting up a /equipset.
  
== Item Drop Mods ==
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==Blue Mage==  
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A. Blue mage will now natively obtain Dual wield I at 75. To equip an off hand weapon, you must use the equip set function.
 +
B. Vertical Cleave will now grant 10 Blue Magic Skill and 10 attack when equipped.
 +
C. Disseverment will now add 10 blue magic skill and 5 Magic attack bonus when equipped
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D. Mind blast will now add 5 blue magic skill and 5 magic attack bonus when equipped.
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E. Ice break will now add 5 blue magic skill and 5 magic attack bonus when equipped.
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F. Blue Mage can equip Ridill via equip sets.
  
Drop rates have been greatly increased for the following items
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==Samurai==
<pre>
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A. Seigan gives a bonus to damage reduction and caps out subtle blow, this only works when samurai is set as main job.
Bounding Boots
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Emperor Hairpin
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Peacock Charm
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Ridill
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Octave Club
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</pre>
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The Kraken Club has a small chance of dropping off of the Lord of Onzozo once again.
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==Black Mage==
There are 8 zones that have coffers filled with Bakka's Wings and Alexandrite.
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A. Elemental Seal also sheds hate for the user.
  
=== Alexandrite/Bakka's Wing Mobs ===
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==White Mage==
 +
A. Martyr will now have the added effect of transferring 50% of the WHM's enmity to the target. It still heals the target, and the hate transfer occurs after the heal.
 +
 
 +
==Paladin==
 +
A. Cover does not work as it did in retail, Instead it works in a similar manner as Accomplish by stealing the hate of it's target and adding it to the user.
 +
 
 +
==Ninja==
 +
A. Elemental Ni spells have had a significant enmity bonus added to them, both CE and VE that is not dependent on spell damage.
 +
 
 +
==Dark Knight==
 +
A. Absorb tp now has a minimum amount of tp that can be asorbed.
 +
 
 +
==Dragoon==
 +
A. Jump will now grant haste (Geo type). This buff will last the same amount of time as the recast on jump.
 +
 
 +
==Monk==
 +
A. Dodge will now result in a partial enmity shed.
 +
 
 +
= Alexandrite/Bakka's Wing Mobs =
 
Some [https://docs.google.com/spreadsheets/d/1Fyc5FHUSNeSbYs7zV4zCQ-kXIGiuoRHL3i5kSS00bCs/htmlview#gid=275862582 mobs] drop Alexandrite or Bakka's Wings directly into a winning participant's inventory if there is space for it.  Alexandrite can be traded to <NPC> for [[Alexandrite items]].  Bakka's Wings can be traded to Jadamo @base for various rewards.  
 
Some [https://docs.google.com/spreadsheets/d/1Fyc5FHUSNeSbYs7zV4zCQ-kXIGiuoRHL3i5kSS00bCs/htmlview#gid=275862582 mobs] drop Alexandrite or Bakka's Wings directly into a winning participant's inventory if there is space for it.  Alexandrite can be traded to <NPC> for [[Alexandrite items]].  Bakka's Wings can be traded to Jadamo @base for various rewards.  
  
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* Atma of the Winged Gloom - Tiamat
 
* Atma of the Winged Gloom - Tiamat
  
===== Custom Drops That Can Be Traded =====
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= How to Obtain Mythic Weapons =  
Trading 2 Bakka's Wings will grant you a random reward!
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Possible Rewards Include:
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All Dynamis Currency, Alexandrite, ABC's, Bubbling Bernie pop, and Kupons for Kinetic Units. There is a chance of obtaining two items.
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If you have any issue with trading Bakka's Wings, please don't forget to Screenshot the text and submit a ticket. All items are Random.
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== How to Obtain Mythic Weapons ==
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+
  
 
To create a Mythic Weapon, you will need the corresponding level 100 craft skill from the list below plus two items - a '''celadon yggrete rock''' and a '''zaffre yggrete rock'''.
 
To create a Mythic Weapon, you will need the corresponding level 100 craft skill from the list below plus two items - a '''celadon yggrete rock''' and a '''zaffre yggrete rock'''.

Revision as of 16:05, 9 December 2018

Class changes

Warrior

A. Defender does not work as it did in retail, Instead gives a reduction to damage taken which works outside of the gear cap and caps out subtle blow bonus, the use of Berserk will remove these bonuses. This effect works even with warrior as a sub job with the exception of Pld, Sam, Whm, Rng and Thf.

Thief

A. The ability Collaborator works as in retail but also gives the user the "Defender bonus". B. At level 75 thief can naturally dual wield without subbing nin or dnc by setting up a /equipset.

Blue Mage

A. Blue mage will now natively obtain Dual wield I at 75. To equip an off hand weapon, you must use the equip set function. B. Vertical Cleave will now grant 10 Blue Magic Skill and 10 attack when equipped. C. Disseverment will now add 10 blue magic skill and 5 Magic attack bonus when equipped D. Mind blast will now add 5 blue magic skill and 5 magic attack bonus when equipped. E. Ice break will now add 5 blue magic skill and 5 magic attack bonus when equipped. F. Blue Mage can equip Ridill via equip sets.

Samurai

A. Seigan gives a bonus to damage reduction and caps out subtle blow, this only works when samurai is set as main job.

Black Mage

A. Elemental Seal also sheds hate for the user.

White Mage

A. Martyr will now have the added effect of transferring 50% of the WHM's enmity to the target. It still heals the target, and the hate transfer occurs after the heal.

Paladin

A. Cover does not work as it did in retail, Instead it works in a similar manner as Accomplish by stealing the hate of it's target and adding it to the user.

Ninja

A. Elemental Ni spells have had a significant enmity bonus added to them, both CE and VE that is not dependent on spell damage.

Dark Knight

A. Absorb tp now has a minimum amount of tp that can be asorbed.

Dragoon

A. Jump will now grant haste (Geo type). This buff will last the same amount of time as the recast on jump.

Monk

A. Dodge will now result in a partial enmity shed.

Alexandrite/Bakka's Wing Mobs

Some mobs drop Alexandrite or Bakka's Wings directly into a winning participant's inventory if there is space for it. Alexandrite can be traded to <NPC> for Alexandrite items. Bakka's Wings can be traded to Jadamo @base for various rewards.

Drops From HNM's

List can be found here.

T4 ZNM

When you kill a T4 ZNM, The FIRST person to touch the ??? after its death will get a random Atma that can be used to pop Fafnir, Behemoth, Adamantoise, or Tiamat. Make sure you figure out who will receive the KI. These KI pops dont have to follow the normal rules and you are allowed to kill with as many people as you want, and who you want. You don't have to invite anyone consider them private events.

FOR Exploit Purposes:
If you already have a KI I suggest having another member grab the next KI. If you have the atma and the random gives you another atma you will not get 2, and will lose out on a POP.

KI List

  • Atma of the Beast King - Behemoth
  • Atma of the Dragon Rider - Fafnir
  • Atma of the Impenetrable - Adamantoise
  • Atma of the Winged Gloom - Tiamat

How to Obtain Mythic Weapons

To create a Mythic Weapon, you will need the corresponding level 100 craft skill from the list below plus two items - a celadon yggrete rock and a zaffre yggrete rock. The following mobs have a chance of dropping the celadon yggrete rock:

Nidhogg
King Behemoth
Aspidochelone

The following mobs have a chance of dropping the zaffre yggrete rock:

Vrtra
Tiamat
Jormungand
Aello (Ultimate Sky)


Once both items have been gathered, you can craft the two rocks together with a basic weapon (obtainable on the AH) to create the Mythic. Here is a link to several guides for each craft pick your poison: Crafting Guides

Woodworking

WAR Conqueror

Fire Crystal
Celadon Yggrete
Zaffre Yggrete
Greataxe

SMN Nirvana

Fire Crystal
Celadon Yggrete
Zaffre Yggrete
Onion Staff

DRG Ryunohige

Water Crystal
Celadon Yggrete
Zaffre Yggrete
Harpoon

Blacksmith

BLM Laevateinn

Dark Crystal
Celadon Yggrete
Zaffre Yggrete
Ash Pole

THF Vajra

Water Crystal 
Celadon Yggrete
Zaffre Yggrete
Bronze Knife

RNG Gastraphetes

Water Crystal
Celadon Yggrete
Zaffre Yggrete
Light Crossbow

Bonecraft

NIN Nagi

Dark Crystal
Celadon Yggrete
Zaffre Yggrete
Kunai

DRK Liberator

Wind Crystal
Celadon Yggrete
Zaffre Yggrete
Bronze Zaghnal

BRD Carnwenhan

Fire Crystal
Celadon Yggrete
Zaffre Yggrete
Bronze Dagger

Goldsmith

SAM Kogarasumaru

Fire Crystal
Celadon Yggrete
Zaffre Yggrete
Tachi

DNC Terpsichore

Wind Crystal
Celadon Yggrete
Zaffre Yggrete
Beestinger

BST Aymur

Ice Crystal
Celadon Yggrete
Zaffre Yggrete
Bronze Axe

Clothcraft

COR Death Penalty

Earth Crystal
Celadon Yggrete
Zaffre Yggrete
Musketoon

MNK Glanzfaust

Fire Crystal
Celadon Yggrete
Zaffre Yggrete
Cesti

WHM Yagrush

Water Crystal
Celadon Yggrete
Zaffre Yggrete
Ash Club

Leathercraft

RDM Murgleis

Fire Crystal
Celadon Yggrete
Zaffre Yggrete
Onion Sword

PLD Burtgang

Wind Crystal
Celadon Yggrete
Zaffre Yggrete
Bronze Sword

SCH Tupsimati

Ice Crystal
Celadon Yggrete
Zaffre Yggrete
Holly Staff

Alchemy

BLU Tizona

Water Crystal
Celadon Yggrete
Zaffre Yggrete
Wax Sword

PUP Kenkonken

Ice Crystal
Celadon Yggrete
Zaffre Yggrete
Cat Baghnakhs